Monday, March 22, 2010

Animation MidTerm: Production

Abstract:
Well basically, my animation is a slime creature climbing a golden cup only to fall in the end. This project is very animation heavy with a lesser focus on textures and lighting.

Objects:
The main focus is defiantly on my slime creature. This creature, as funny as it sounds, was inspired by an unusual wood print on my bed. To me the wood print looks exactly like a slime with its mouth gaping. My slime creature is made up of four nurb spheres and a curve extrude about a circle base. The base is just a flattened bottom and elongated sphere. The eye socket is made up of a curve and normal sphere. The eye itself is made of two spheres: one normal sphere and a smaller sphere elongated a bit.




The second object is the golden cup/vase. I really didn't have a clue what my slime should climb on. I thought of using a box but I thought that was too plain. Then I though to make a cup/vase out of a curve and revolve it around the center.



The final object is the base, which I made out of a square. I added this object because I thought a base would keep the objects in perspective.

Texture:
The slime has two different types of textures. First, the body and the eye socket have the default texture placed on them with a few modifications: color change and transparency. Whenever I think of slimes I think of the color green and that’s the reason behind the color. Also, whenever I think of slimes I believe I would be able to see through them and that’s the reason behind the transparency of the slime creature. The second texture is on the eyeball. Both the spheres that make the eyeball are blinn to give it a little glare but one is colored white and the other black.

The cup has a blinn texture on it also to add a little glare and is colored in a yellowish gold. I really dont know why I colored the cup gold. It could be the fact that I was thinking of the Holy Grail, which I imagine to be gold.

The base has a 3-D wood texture because I wanted the base to look like a table.

Lighting:
The lighting is a real big deal in this project but I added a spotlight that at first focuses on the slime and the area it is around. Eventually the spotlight's cone spreads out to cover the entire scene.

Animation:
This was definitely my favorite part. The object with the most animation is definitely the slime. The basic movement of the slime is just elongating and shorting the base and moving it a bit.





The eyeball's movement is a simple rotation to make it look at the audience and then the ground and back to the audience.





When the slime finally realizes how high it is, it starts to get scared. To show this I first started by moving the eye in, what I thought, was a trembling motion. It was later revealed to me that that movement alone seemed like a menacing laugh. To correct this, I added a trembling eye socket and made the black part of the eyeball increase in size. The addition of the eye socket and the dilating of the eyeball I think add to the slime's terror.

The final animation for the slime comes from its body falling. To make it seem like gravity is pulling his body down, I elongated the body and the eye socket and moved the entire slime body down. But to add a cartoony feel to my animation, I let the body fall and left the eyeball hang in the air for a bit until I made it fall too.






The only other object that has animation to it is the camera. I added a camera because it allowed me get the different angles I wanted.

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